Cosmic Horror Spellcasting for Violence.
For use with Violence. Best used in the context of mythos spellcasting. Based on this post. Evoking the Inhuman Forces Those with the Spellcasting Trait may evoke the inhuman to change reality. Speaking the cosmotic tongues of the eld. The character states what they wish to accomplish as simply as they can, and counts the number of syllables needed to express this idea. This is added to a value called Warp. If the effect affects a living being double the Warp. If the effect affects a group, triple it. These stipulations stack. After evoking the inhuman forces the character rolls 1d20+Warp, consulting the table below. 10 Unsettling but temporary cosmic effect (e.g. skin roils, eyes turn pitch black). 11–15 Area wide but minor effect (e.g. all loose objects knocked over, the area is encased in a dome of swirling galaxies) 16–20 Major and action requiring effect (e.g. a portal to the placed beyond opens, gravity is reserved until undone by another evocation) 2...