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Showing posts with the label Birini

Armor of the Bay

  Warriors need to have their innards protected. The best way to do that is to wear armor. Here are the common armors in the Birini region. Cotton Unprocessed cotton between fabric, creating a very soft armor that dampens impacts and is hard to pierce. BX 6[13], 50 GP, 100cn DCC +3, -1, –,d6,50 GP Lamellar, Porcelain Pieces of Thrion ceramic overlapping each other creating a hard yet flexible set of armor. BX 4[15], 50 GP, 440cn DCC +4, -3, -5’, d12, 50 GP Leather Hardened animal hide (typically cow but occasionally mammoth) a cheap and solid way to protect the innards. BX: 7[12], 20 GP, 200cn DCC +2, -1,–, d8, 20GP Plate Solid bronze, typically they are made somewhat decoratively, showing gleaming metal abs, cod pieces, other features the warrior wishes to accentuate.  BX 2[17], 500GP, 500cn DCC +7, -7, -10’,1d12, 500GP Scale Small bronze plates overlapping like the protective scales of a serpent...

Bay of Birini

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I have recently started work on a bronze age lost world style setting called the Bay of Birini. It's a hex crawl over a 50 x 50 mile area. It uses a bunch of shit from other people because it's a home game thing so I am not gonna post the hexes because a chunk of them are written by other people. Instead here is the plain map and the hex fill procedures that used for the making of it!   Roll 1d24 1-2      Obvious feature 3           Hidden feature 4           Two features, one obvious one hidden 5+        No feature Feature 1d4 Settlement Monster Lair Weird Dungeon Settlement Roll 2d6 and multiply the results, they control that many surrounding hexes. 1     Hermit 2     Thorp 3     Village 4     Village 5     Fort 6     Fort 8     Town 9     Bandit Holding 10  ...