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Showing posts from July, 2026

Barons of Rot

  Saying goodbye to their nomadic compatriots the group heads north. Heading knorthward along the road. Soon after crossing over a bridge a foul smell began to assault the noses of the the party, Jezebelle the owl scouted ahead, seeing steel chimneys blasting green fumes into the air. Marching along the full extent of it becomes clear, a quarter of the fields of this village have rotted away into nothing. Mekinnimi began her chant, and with it her nose grew an inch outwards, inhaling deeply she recognized something in the air, past the smell of rotting wood soaked in vinegar, the smell of energy cores being used; it was a factory. Soon they found themselves walking into the town through the open wooden palisades. It was a shell. Obviously built to hold triple the amount of people it now houses, it’s a ghost town. The only soul they could find was an old man with a large moustache and lots of warts, holding a bushel of lumpy root vegetables. Caulder approached simply asked “What...

Against Replicability

 just something I have been stewing on for a bit I do not value a consistent and replicable experience the most. I do not. Every few years or so the british internet will suddenly remember ISO 3103 and get miffed “Oh this isn’t the best way to make tea” and yeah they are right, but the point isn’t that it’s good it’s that it is replicable. You can follow the instructions and get the same cup of tea. It’s fine for what it is. It’s fine for science, it is not fine for art. RPGs are two forms of art that exist on two separate levels. There is the art of the book, and the art of the game. The book is the text used to negotiate the framework to understand the events of the game. The game is what happens at the table. The game (unless in very specific “AP” style game a la Critical Role) is a form of folk art. The book is sometimes folkart, hastily assembled in google docs, stapled together so on and so forth, things in the DIY sphere I typically run in. However, overwhelmingly it is no...

Damage Matrices for Old D&D

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 I made this because I like damage matrices and I made sure to keep the average damage the same with each weapon. Damage modifiers are applied after the damage is rolled, and not to the d6 roll itself. PDF for Home Printing