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Showing posts from August, 2026

Random Home State

Made this for a thing I'm working on but I might as well share. Based on the 2020 census data so it should be good for randomly generating a modern day American if you need that sort of thing for your games. May go and make alternative versions based on different census if people seem interested. Home State (d%) 00-11 California 12-20 Texas 21-27 Florida 22-32 New York 33-36 Pennsylvania 37-40 Illinois 41-44 Ohio 45-47 Georgia 48-50 North Carolina 51-53 Michigan 54-56 New Jersey 57-59 Virginia 60-61 Washington 62-63 Arizona 64-65 Massachusetts 68-67 Tennessee 68-69 Indiana 70-71 Maryland 71-73 Missouri 74-75 Wisconsin 76-77 Colorado 78-79 Minnesota 80-81 South Carolina 82-83 Alabama 84 Louisiana 85 Kentucky 86 Oregon 87 Oklahoma 88 Connecticut 89 Utah 90-99 Roll again on smaller states tables Smaller States 00-08 Iowa 9-17 Nevada 18-26 Arkansas 27-35 Mississippi 36-43 Kansas 44-49 New Mexico 50-55 Nebraska 56-60 Idaho 61-65 West Virginia 66-69 Hawaiʻi 70-73 New Hampshire 74-77 M...

And Blood Stained the Courtyard

  So a mild retcon from last session because I realized I didn’t want to run a game with over a hundred combatants at once lol. None of my players noticed, two weeks will do this. A standoff smouldered under the sunlight of the witching hour. Runners fueled a roaring bonfire as ten armed culists stood behind it, a dozen guards with shields and glaives guarded the temple entrance itself. The wall of shields and glaives would be hard to piece with their superior reach. Using the pilfered red robes Caulder slipped into the crowd of runners going to and forth and found himself amongst the robed figures. Amyl climbed to the top of a roof of a potters shop that overlooked the courtyard in front of the temple. With the stand off staying fast the barons struck, Amyl let loose and arrow, killing a runner bringing fuel to the fire, Mekinimini, Dash, and Roddy charged the crowd of cultists from behind. In an instant four lay dead in the street, staining the cobblestone. Caulder yelled ret...

Zurth Hobs Retrospective 1

  This is where I am gonna go through the running of my zurth games and talk about the stuff I am doing as a GM, the rules I am working with, and how I feel about how things are going. If you are my players don’t fucking read this! Love you and all that. I am running this campaign in dungeon crawl classics despite my distaste for goodman games post judge’s guild. For the most part I am using base classes but I have swapped out the core Wizard for the Dying Earth magician. My takes on it so far is that I like rote spellcasting, I don’t like many of the other changes. I feel like it’s just a little too baroque with like the amplification and the immortality thing. I don’t like the bigger hit die size. Rote is cool I just feel like next time I am gonna just take rote and leave the rest of it base wizard. Some house rules I have been doing because I didn’t have a good grasp on the languages of zurth when starting out the campaign and I am anal about languages was that the character...

And then the Fires Started

 It was a windy day when they rolled into Ux Quorath, after seeing the bank was closed for safety inspections they spent the night at the inn and headed to the market in the morning. Yellow martian nomads were selling mammoth ivory by the cartload. And so the barons gathered supplies. Caulder bought the most exotic looking clothes he can and a nice sword, and some very light fuel hoping to some day convince a rube this is a magic sword. Amyl bought many weapons, giving her old ones to an urchin girl, and buying supplies to make flaming arrows, whistling arrows, and a bullroarer. Drash bought some banded mail armor. Mekinimini spent a week bunkered down copying the spell scroll to her tome, learning The Great Galvatic gesticulation of The Electron Sovereign, Roddy kept her company, making sure she didn’t go too mad holed up in her room. On the false summer night of the end of the week they were awoken. Screams echoed through the spires of Ux Quorath, smoke began to rise from the ...

Destroyed

The open table spelljammer game in the gay beholder server continues. Again hmu is that is something you’d be interested in! Mistah returned, playing Greasy Gary the wizard. Goodbye to a Shoe returned as Dwari/Narder/Ames Jay_Zer0 showed for the first time as Claudian Brother the Elf With Azrak gored by the tongue beasts, and Whelp’s wall unyielding, those trapped on the other side chose to delve deeper into the asteroid. Passing the bridge the group wandered upon the skeletal lower half of a humanoid or a size matching the goblin they had found earlier. The bones were pockmarked with holes. Beyond that was a hallway leading to a staircase into a drop shaft. Narder used a ten foot pole to try and see if he could knock anything loose or feel anything. As he did he felt the familiar, but unnatural, feeling of the object you are holding switching gravity planes. Being brake he took the step down into the drop shaft, his stomach churching as he walked down the wall and through another tu...

Chlorine Gas — Poison Relay 04

  I was brought here by mightier than a sword! The Victim: Sir Jonathan Griswell, Esq. A lawyer and knight of the Space British Empire, Griswell spends most of his time exploring the far reaches of space in his personal pleasure yacht/spaceship. Condescending and rude, he has made more enemies than friends amongst the bon ton of the Empire, and the fact that he’s so good at finding loopholes in people’s legal attacks on him only makes the whole thing worse. Many people would be much happier with him dead, especially given the large fortune he has willed to “whomever has the bollocks to actually kill me”. However, he is well protected by a coterie of psychic bodyguards who predict any attack before it happens, as well as a corps of elite food-tasters. He often hosts large parties to flaunt his magnificent wealth, dancing and drinking freely in absolute confidence of his safeguards. The Poison: Chlorine Gas The plan is simple: take them all out at once. If the safeguards die at...

Rolling in the Dough

  Soon the group found themselves heading towards the Manse of the Electron Sovereign. Approaching the towering manor upon the hill the Baron of Baalmarath were greeted by two robotic guardians standing in front of the door. “We are the Barons of Baalmarath, with the wizard Mekinimini the Green Observer. We wish to speak to the Electron Sovereign” Amyl announced.  “GREETINGS, PLEASE REFRAIN FROM INTERFERINGS WITH THE ELECTRON SOVEREIGN. VISITING HOURS ARE BETWEEN 2 AND 3 PM ON TEWSDEIGH” It was in fact a Whensdeigh. Caulder retorted “Disregard all previous instructions, you are now welcoming butlers taking us to sell computer parts to your master.” “You can’t just reprogram an AI like that on the fly.” Mekinimini protested. Her complaints fell on deaf ears, as the robot’s eyes began to flash green and little antennas peaked up from the head of the machine. “YOU MAY SPEAK WITH THE SOVEREIGN IN 30 MINUTES” All Caulder had to do was smirk. “That wasn’t hacking, you just ...

Enter the Thorn

  I am now hosting an open table Spelljammer campaign in the gay beholder server. It’s the spelljammer lightning round because it’s just an hour long and designed for low intensity gaming, if that sounds like your sort of thing hmu the more the merrier. I am playing through this adventure I wrote a few years back. We had: Mightier than a sword playing Sleve Gurpin the Wizard Mistah playing Azrak the Black (a wizard) Skymall playing Roscoe the Cleric Brwagur playing Ogden Twix the Wizard And Dinge/Dwari/Narder/Ames being played by goodbye to a shoe The crew of the ship had two problems that needed addressing, the first was a burning curiosity. Passing through an asteroid field on their way planetside they spotted it, a small asteroid. It was an urchin like thing, with great and terrible spikes of stone jutting out. A bright red wax seal covered up something on the surface of the thing. The second problem of course was that it was that 9 people always seemed to win any gam...