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Showing posts with the label class

Staying Classy in the Stone Age 1

  Last September my long time friend Ciara mentioned the idea of running a stone age fantasy game, and in a discord server I am in, someone started a thread about paleolithic hex crawling so I decided to revisit this idea. Classes such as the fighter need no real adaptations, all that is needed is a change of equipment list and you have someone who is capable of fighting. A magic users would be only slightly more difficult, eschewing the spellbook for various artifacts of power but again very reasonable. After that there is the thief, most skills are broadly applicable such as a backstabing or a climbing sheer surface even in the stone age, however picking locks and reading languages are not skills someone needs at that time.  There is also the cleric and despite interfacing with divinity being a very important part of the game the cleric as presented is more focused on presenting a very medieval christian understanding of what interfacing with the divine means. A majo...

Legend of Zelda Classes DCC

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 I made this a while back. Untested. Have Fun.  A PDF for download can be found here.

The Plannar Inheritor

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 I have created a new Class for the DCC RPG that is focused on bringing a higher weirdness version of teiflings and assimar from planescape and the like into DCC. This is entirely unplaytested and unedited. Have fun.  Link to a PDF for at home printing

Gorons and Zoras for Old School Essentials

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I really enjoy the legend of zelda series and the creatures found there. You rarely see any takes on Gorons or Zora so I decided to make my own set of OSE classes for them. (As well as races for people who use the advanced fantasy rules) If you want a PDF of this check here