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Showing posts with the label magic item

d66 Random Potion Generator

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  I love chugging unknown substances in caves. Pdf for home printing.  

Mask 01: Mask of the Iron Warriors

  Hello, welcome to a strange thing I am attempting to start. The great magic mask relay. It begins with one person describing a magical mask, it can be for any length and for any setting they wish, it can even have mechanical implications if the writer desires.  Once they have written this, they are going to tag (be polite, ask them if they are fine being tagged in) another person to write a magic mask and this chain continues until 100 masks have been described. They make sure to link to the blogpost you were tagged in and then once the person after you had made their post link to theirs. The blog posts should be formatted as Mask #: Mask Name. That’s pretty much all the rules, make sure the person you tag reads the rules.  EDIT: 11/17/2025. You have probably been linked here by a blog that doesn't follow the rules above, bully them in the comments about it. Mask of the Iron Warrior Back when iron was first forged the warlords of old, conquers of valleys and mountai...

Dungeon Crawl Meshi

I am a large fan of the manga dungeon meshi. I have been able to read it through my local library. I decided to write up a few things I have seen in it for use with dungeon crawl classics. Never been play tested or anything these are straight out the oven. Food Ration Types Food is essential for proper adventuring, how is one to win gold and glory on an empty stomach. There are 6 types of rations, categorized into fresh and preserved. Dire and Delightful meals have special effects. A ration counts as enough food for a day. Rations are expressed as Type| Cost| How long it lasts| special effect Dire Fresh Rations| NA| 1 week| The consumer must make a DC 12 Fort save or become sickened, suffering a -2 penalty to all rolls for the following day.  Fresh Ration| 8cp| 1 week| No affect Delightful Fresh Rations| 15cp| 1 week| Luck rolls made while recovering the body are rolled with a d16, the consumer gains a +2 bonus to all physical rolls for the following day. Dire Preserved Rations| 1c...

The Alchemist's Fetish

 A small golden fetish in the shape of a raven. Any gold that makes contact with the crow is turned to lead. Upon touching the fetish for the first time Save Vs Paralysis / Petrification or be cursed. If you are cursed all you touch turns to lead. The save is repeated every turn a character has the fetish in their possession.

Magical Boots

 Boots of Mud The wearer tracks mud everywhere they step.

A Deck of Many Things

     While I have always been enamored by the idea of a deck of many things from the second I heard about it, but unfortunately, it isn't incredibly usable. It remains a magic item drenched in the traditions of older D&D with, a design ethos that has been abandoned by current editions.     I wanted to have the first adventure of my party be centered around finding a deck of many things but I didn't want there to be a chance of a total party kill. I made my own custom deck to fit well within my setting and provide more of a sense of weirdness and wonder when drawing from the deck. The way I run it is a character declares how many cards they intend to draw, and must draw that amount 2♠: The Ocean, Character now has a voice in the back of their head urging them to go into the ocean 2♥: The Unkindness, Black birds now follow the character 2♦: The Jockey, The Character know has horse hooves 2♣: The Miner, D4 precious gemstones appear in front of the character, wo...

Magic Item Interest Generator

Simple Magic Weapon Interest Generator Mainly intended as a starting off point for an item and a way to make it more interesting than a simple plus one weapon. Featuring initial quirks, and potential lore related to its origin for the players to discover with 3 easy rolls of a d12 First roll on the origin table, then roll on the table that corresponds to the number you originally rolled. You then roll a final d12 to see if it is sentient, 1-11 is not sentient, 12 is sentient Origin It fell from the skies It comes from a great underwater civilization It was recently found in the core ancient tree that was struck down by lightning It was found in an iceberg It was made 5,000 years ago but no one knows who made it An explosion of magma rocked the earth and in the crater sat this weapon A dragon gifted it to a close friend It grew out of a giant flower It was found in an alien junkpile It was an interdimensional trade It materialized in a cloud of smoke caused by great mages getting togeth...