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Upon the Northern Isthmus: somewhere deep in the woods there is a hole in the ground, and so far neither man nor magician knows what lies below.

The first adventure for the upon the northern isthmus campaign setting has been released. I don't post about it much but it does exist a quite extensively in my brain. You can find it as a free blogpost on my itch.io with downloads of a pdf version being available for purchase. https://500poundsofnothing.itch.io/whatliesbelow

Upon the Northern Isthmus: The Afterlife and Undeath

The Afterlife In death there is the gravhela. After death the dead begin their trek to the bottom of the world. Deep underground in the cold and dark beyond the Death Goddesses’ lake sits the realm of gravhela. The winds are cold and biting, there is no light. The only solace is ale provided down there erases all memories of what you were before you died, so your soul can finally rest. Virtuous or Vile when you die gravhela waits. One cannot let the certainty of death hold you back, you will be born, you will do what The Weird demands, and you will die. Shirking this fate is cowardice. The Undead Ghosts and Revenants Those that have not fulfilled their obligations in the realm of the living are bound to return in one form or another. Death cannot and will not stop their Weirdbound duty. To counter the will of these rare heroes of Weird is vile, those that do may never taste the sweet ale in gravhela.  Monuments and runestones dot the landscape, telling ...

Upon the Northern Isthmus: Lindworm Generator

 When Ragnarok comes it shall be the lindworms that eat away at the earth itself, in the meantime, they hide away in their corners of the world. When encountering a lindworm these will be the first things you notice The Lindworm has a head of a(n) Ox Serpent Lion Rabbit Wolf Salmon Eagle Goat Bear Human Shark Reindeer With a great mane of Seaweed Pine Needles Feathers Matted black hair Bones Swords Gems Luminous Hair Gold Moonlight The Banners of dead heroes Clouds It has a long serpentine body supported by d4 sets of legs. What is not immediately obvious The lindworm is attuned to the element of  Earth Fire Air Water Blood Death Lightning Ice Wood Metal Void Soul What the lindworm truly desires is Corpses to feed upon Trinkets of a certain color The head of a dwarf who wronged them To sleep undisturbed Gold in immense amounts A feast before hibernation A clan of mortals to rule over A mortal to be jester for them A treasure of craftsmanship A true novelty The uprooting of the...

Upon the Northern Isthmus: Troll Generator

 Far in the north sits an Isthmus, the history of this land is a history of cyclical time, now is the third age. Monsters inhabit the woods where humanity dear not tread. One of the inhabitants of those woods is the troll. When the party encounters the troll they may wonder what is the deal with it? The troll looks mostly human except for The bright green skin A tree is growing out of their back The salmon head where a human head should be Massive curved tusks The bright pure yellow eyes Long hair composed entirely of roots A forked tongue The extra set of arms Having a boar snout A coating of bearlike fur The lack of a shadow Stones coating their back What makes this troll special? They are a moon light mage They have been sleeping for so long and are so large that a town was built atop them without them noticing They are a guardian spirit of an animal graveyard They are deathly afraid of cats They are searching out anyone who can throw a boulder farther than them They have a myth...