Posts

A Musing on Complexity

Complexity in games is in my opinion sort of a meaningless thing to say. Obviously one can ascertain what general thing you are getting at but unfortunately for us saying a game is complex leaves out a lot of the complexities. I put forth a probably not new framework of understanding games called the Dual Complexities, they are as follows. Repeated Complexity Momentary Complexity      Repeated complexities are things in a game that you are expected to do multiple times and often times but not always you are expected to do so in the middle of play. This would be something like shooting a gun and seeing how much damage it deals in a game such as shadowrun 5e or attempting to grapple someone in 3e D&D.  This type of complexity often comes about in procedures of play, or in situations where there are many different factors to take into account. Momentary complexities are individual moments that happen ocasionally and infrequently, oftentimes but not always they happe...

Yet Another Attempt at Making BX Fighters Less Boring

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Or YAAAMBXFLB for short it my method of making fighters for anything BX derived more interesting mechanically.  I lied this isn't actually about making fighters less boring. The trick to fixing fighters is to not give a shit about Making BX Fighters Less Boring but instead differentiating weapons more beyond mere damage dice. Here is an expanded quality list for BX weapons. PDF Version This blogpost was inspired by the wonderful 5e D&D third party product Beyond Damage Dice by James Haeck, Wolfgang Baur, and Scott Gable.

The Alchemist's Fetish

 A small golden fetish in the shape of a raven. Any gold that makes contact with the crow is turned to lead. Upon touching the fetish for the first time Save Vs Paralysis / Petrification or be cursed. If you are cursed all you touch turns to lead. The save is repeated every turn a character has the fetish in their possession.

An unfinished script for a video review of wanderhome

  This was written months ago in a single day it is unfinished and messy and needed to be revised but it was such a release of emotion that I left me satisfied emotionally but not intellectually. I haven't worked on it in a long while so have fun reading this unfinished script. Introduction It is early May 2022, the State of Texas has passed a law classifying parents who let their transgender children transition as child abusers, and requiring the forceful outing of all transgender children to their parents. Soon a game bundle to raise money for transgender advocacy groups in texas is put together on itch. After supporting the bundle I looked through it to see what was included and saw wanderhome. A game I had been recommended in the past but have never picked up. Wanderhome is a game published by Possum Creek Games in April of 2021. It was written by Jay Dragon, illustrated by Letty Wilson, and Sylvia Bi, and layout out by Ruby Lavin. Editing was done by Ruby Lavin, Luke Jordan, a...

Two New Powers for CAPERS

  Poisonous Skin 1-2

Troika House Rule: Character Creation

1. Roll 1d3+3 to determine Skill. 2. Roll 2d6+12 to determine Stamina. 3. Roll 1d6+6 to determine Luck. 4. Record Baseline Possessions that every new character starts with: 2d6 Silver Pence, a Knife, a Lantern & Flask of Oil, a Rucksack, 6 Provisions. 5. Roll d66 on the Background Table and record Possessions and Skills  6. Roll 1d6, on a 1 the character is a human, on a 2-6 the character is a muppet.

Gene Pool Diver: Genemods For Mothership

  In the space fairing, future humanity was faced with one massive problem humans evolved on earth. While we may be able to create artificial gravity in empty space making an artificial gravity field large enough to encapsulate a planet is far beyond what is possible with current power generation technology. We soon used our mastery of the genome to create humans capable of withstanding various gravitational forces, it was not long until we looked at other problems and fixed them with genemods as well. Now what a human looks like is much broader than any time before in history both oral and recorded. Here are but a few of the variations of humans found amongst the stars. Why use genemods over cybermods?  The genemod is far less invasive than any cyberware surgery and therefore has far less of a recovery time, it can also save time and effort in the long run if you know generations are going to be living in a place where this adaptation would be useful.  Of course, c...

Magical Boots

 Boots of Mud The wearer tracks mud everywhere they step.

Gorons and Zoras for Old School Essentials

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I really enjoy the legend of zelda series and the creatures found there. You rarely see any takes on Gorons or Zora so I decided to make my own set of OSE classes for them. (As well as races for people who use the advanced fantasy rules) If you want a PDF of this check here

The Bombshell

     When I run games I often wonder what will be the defining feature of the campaign. Having a moment or idea that defines the campaign can lead to a strong and satisfying narrative understanding of the campaign for everyone involved.      For me, however, this sort of setup isn't easily achieved. I like games where the players, are the parts of a larger whole, not the sort of people who shake the foundation of the world unless they have really earned it. On top of that, I value player character agency above all else, instead of having a set adventure path ready I have many many possibilities prepped and ready to be encountered.     One may ask how do you get a strong defining aspect of a game that you are unsure of even the most basic outcomes of, and for that, I have made the bombshell method.     A bombshell is an event that radically changes how the world functions, this can be infrastructural, political, supernatural, scientific, ...

The Sweet Tooth

     I recently ran Honey in the Rafters play by post in a discord server I am in. I realized that some people might want to become a sugar cultist and thought well how would that be done, luckily I got a copy of As The Gods Demand  and realized this would be a great way to handle someone becoming a priest of The Sweeth Tooth The Children of Sugar      Adherents of The Sweet Tooth are denoted by their colorful robes, often adorned with various intricate swirls and stripes in white. The churches of The Sweet Tooth often double as candy stores in towns. The members are often seen as hedons obsessed with the frivolous aspects of life. The followers of course only disagree with the latter of the two statements, as if a mouse is without delights it is hardly a life to them. Initiation     To join the Children of Sugar one must seek out a Chef Sibling and works under their wing for a week, after that week of service is done you must travel into th...

Upon the Northern Isthmus: Lindworm Generator

 When Ragnarok comes it shall be the lindworms that eat away at the earth itself, in the meantime, they hide away in their corners of the world. When encountering a lindworm these will be the first things you notice The Lindworm has a head of a(n) Ox Serpent Lion Rabbit Wolf Salmon Eagle Goat Bear Human Shark Reindeer With a great mane of Seaweed Pine Needles Feathers Matted black hair Bones Swords Gems Luminous Hair Gold Moonlight The Banners of dead heroes Clouds It has a long serpentine body supported by d4 sets of legs. What is not immediately obvious The lindworm is attuned to the element of  Earth Fire Air Water Blood Death Lightning Ice Wood Metal Void Soul What the lindworm truly desires is Corpses to feed upon Trinkets of a certain color The head of a dwarf who wronged them To sleep undisturbed Gold in immense amounts A feast before hibernation A clan of mortals to rule over A mortal to be jester for them A treasure of craftsmanship A true novelty The uprooting of the...