Posts

Sex in Fantastic Medieval Roleplaying Games

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     The worlds of d&d and other such derivatives are deeply sexless. This is of course not saying that sex cannot happen, it does in many tables and I am sure they have a great deal of fun pretending to have penises and vaginas getting wet and or hard in the many wonderful ways that can happen. However, there is regardless a lack of sex, to me many of the worlds do not feel lived in if sex is not somehow part of it, even though I have zero interest in roleplaying any form of sex in RPGs.      There have been many attemps at fixing this deep sexlessness, and these attempts fall into two main categories, these categories are as follows A Seattle based polycule has released a book full of magical whats its like magical cock rings or contresceptive spells A man who is on the verge of getting a restraining order filed against him by every woman in a 300 mile radius releases a book about all the ways you can circumvent consent and also writes a spell called ...

No Women Only Females: A musing on rpg world building and gender

    " Although the masculine form of appellation is typically used when listing the level titles of the various types of characters, these names can easily be changed to the feminine if desired. This is fantasy - what's in a name? In all but a few cases sex makes no difference to ability!" - Gary Gygax, AD&D Players Handbook.      Within the standard realm of elfgames there is a pattern: there is gender. This is not a particularly insightful observation, there is gender in the real world so it makes sense that it shows up in fantasy. Talking about gender in RPGs isn't even new. However, there is one aspect that has always irked me somewhat, the way world-building is often carried out it creates a situation where only men exist. Sure a character can be female but at the end of the day, she is a man.      What I mean by this of course is that the tradition of medieval fantasy roleplaying there has been a current of a more of a quasi-feminist rei...

Partial Armor for Old School Essentials

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  A NEWER BETTER VERSION CAN BE FOUND HERE Link to PDF Here Amendment: When a piece of armor is magical that piece grants +16 Armor Points per standard unitary armor bonus. For example, if a plate helmet is from a +1 magical armor set it would have 96 Armor Points, 16 more than a nonmagical helmet.

A Musing on Complexity

Complexity in games is in my opinion sort of a meaningless thing to say. Obviously one can ascertain what general thing you are getting at but unfortunately for us saying a game is complex leaves out a lot of the complexities. I put forth a probably not new framework of understanding games called the Dual Complexities, they are as follows. Repeated Complexity Momentary Complexity      Repeated complexities are things in a game that you are expected to do multiple times and often times but not always you are expected to do so in the middle of play. This would be something like shooting a gun and seeing how much damage it deals in a game such as shadowrun 5e or attempting to grapple someone in 3e D&D.  This type of complexity often comes about in procedures of play, or in situations where there are many different factors to take into account. Momentary complexities are individual moments that happen ocasionally and infrequently, oftentimes but not always they happe...

Yet Another Attempt at Making BX Fighters Less Boring

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Or YAAAMBXFLB for short it my method of making fighters for anything BX derived more interesting mechanically.  I lied this isn't actually about making fighters less boring. The trick to fixing fighters is to not give a shit about Making BX Fighters Less Boring but instead differentiating weapons more beyond mere damage dice. Here is an expanded quality list for BX weapons. PDF Version This blogpost was inspired by the wonderful 5e D&D third party product Beyond Damage Dice by James Haeck, Wolfgang Baur, and Scott Gable.

The Alchemist's Fetish

 A small golden fetish in the shape of a raven. Any gold that makes contact with the crow is turned to lead. Upon touching the fetish for the first time Save Vs Paralysis / Petrification or be cursed. If you are cursed all you touch turns to lead. The save is repeated every turn a character has the fetish in their possession.

An unfinished script for a video review of wanderhome

  This was written months ago in a single day it is unfinished and messy and needed to be revised but it was such a release of emotion that I left me satisfied emotionally but not intellectually. I haven't worked on it in a long while so have fun reading this unfinished script. Introduction It is early May 2022, the State of Texas has passed a law classifying parents who let their transgender children transition as child abusers, and requiring the forceful outing of all transgender children to their parents. Soon a game bundle to raise money for transgender advocacy groups in texas is put together on itch. After supporting the bundle I looked through it to see what was included and saw wanderhome. A game I had been recommended in the past but have never picked up. Wanderhome is a game published by Possum Creek Games in April of 2021. It was written by Jay Dragon, illustrated by Letty Wilson, and Sylvia Bi, and layout out by Ruby Lavin. Editing was done by Ruby Lavin, Luke Jordan, a...

Two New Powers for CAPERS

  Poisonous Skin 1-2

Troika House Rule: Character Creation

1. Roll 1d3+3 to determine Skill. 2. Roll 2d6+12 to determine Stamina. 3. Roll 1d6+6 to determine Luck. 4. Record Baseline Possessions that every new character starts with: 2d6 Silver Pence, a Knife, a Lantern & Flask of Oil, a Rucksack, 6 Provisions. 5. Roll d66 on the Background Table and record Possessions and Skills  6. Roll 1d6, on a 1 the character is a human, on a 2-6 the character is a muppet.

Gene Pool Diver: Genemods For Mothership

  In the space fairing, future humanity was faced with one massive problem humans evolved on earth. While we may be able to create artificial gravity in empty space making an artificial gravity field large enough to encapsulate a planet is far beyond what is possible with current power generation technology. We soon used our mastery of the genome to create humans capable of withstanding various gravitational forces, it was not long until we looked at other problems and fixed them with genemods as well. Now what a human looks like is much broader than any time before in history both oral and recorded. Here are but a few of the variations of humans found amongst the stars. Why use genemods over cybermods?  The genemod is far less invasive than any cyberware surgery and therefore has far less of a recovery time, it can also save time and effort in the long run if you know generations are going to be living in a place where this adaptation would be useful.  Of course, c...

Magical Boots

 Boots of Mud The wearer tracks mud everywhere they step.

Gorons and Zoras for Old School Essentials

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I really enjoy the legend of zelda series and the creatures found there. You rarely see any takes on Gorons or Zora so I decided to make my own set of OSE classes for them. (As well as races for people who use the advanced fantasy rules) If you want a PDF of this check here