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Expanded Breath Weapons for DCC Dragons

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The dragon generation system for DCC is one of the coolest features of the game if you ask me. However the breath weapons are cool but they are all fairly vanilla. If you wish for a more "gonzo" set of breath weapons to use I have an expanded list that hopes to help.   A PDF to at home printing can be found here
you cannot have a meaningful hexcrawl ... if strict attention is not paid to the weather and seasons Hex crawls are games where time is currency. You spend a single day moving a distance, consuming resources as needed. The next day you do the same, and this repeats until you decide to stop for whatever reason. As one crawls through the hexes they can find interesting locations, and stumbles upon random encounters. What people rarely factor into hex crawling is how weather can change the situation. If you encounter 2d20 bandits in the woods in the middle of a snow storm it can radically change their goals. My prepping procedures for hexcrawls Create a hex map composed of 1 mile hexes. Create a greater hex layer over the top that is composed of 6 mile hexes. For each greater 6 mile hex pregenerate a year's worth of weather Write down all the weather in a big fucking almanac and reference it as need be for the rest of the campaign. If you run out of weather, do it all again. ...

The Plannar Inheritor

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 I have created a new Class for the DCC RPG that is focused on bringing a higher weirdness version of teiflings and assimar from planescape and the like into DCC. This is entirely unplaytested and unedited. Have fun.  Link to a PDF for at home printing

Slot Based Encumbrace for Mothership

I have been interested in playing a more survival horror themed game recently. The sort of game where a character has to survive one really bad week instead of one super bad night. A core part of this sort of game that will take place over a timeframe like that is resource tracking. Here are my simple rules for A slot based encumbrance system for mothership. Androids & Scientists start with 20 maximum Slots. Marines & Teamsters Start with 30 maximum slots. If you do not have a rucksack, satchel or other type of storage your maximum Slots is reduced to 5 for the purposes of carrying. You may still wear more than 5 Slots worth of wear. You have two Slots designated as your Hand Slots. Items in your Hand Slots are instantly usable in combat. You have two slots designated as Quick Access Slots. Items in your Quick Access Slots require a successful Speed Check to use that round of combat. The rest of the slots are Storage Slots. Items in Storage Slots need an entire Round to be u...

A sneak peak

Orange Gunkling Small (6") colonial slimes that hunt in packs. These orange blobules are warm to the touch and will try to attach themselves to passing by creatures and wiggle rhythmically. Game Statistics Armor Class: 6 [13] No. Appearing: 2d12 Hit Die: 1/2-1 Saves: D 14 W 15 P 16 B 17 S 18 Move: 75' (20') Morale: 12 Attacks: 1 x Cook Treaure Type: P Damage: 1/2 hp rounded down Alignment: Lawful THAC0: 19 [0] XP Awarded: 7 Cook: Uses only in groups. Save vs Breath Attack or be covered in gunklings. When covered the gunklings will shake in tune with each other and use the friction to cook the victim alive. The victim suffers damage each round equal to half the number of gunklings attached (rounded down). Immunity: Unharmed by all fiery damage. Cling: Can Move across walls and ceilings. Removing from surface requires a STR check. Seep: Can squeeze through small holes and cracks. Harvestable Materials If frozen th...

Sex in Fantastic Medieval Roleplaying Games

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     The worlds of d&d and other such derivatives are deeply sexless. This is of course not saying that sex cannot happen, it does in many tables and I am sure they have a great deal of fun pretending to have penises and vaginas getting wet and or hard in the many wonderful ways that can happen. However, there is regardless a lack of sex, to me many of the worlds do not feel lived in if sex is not somehow part of it, even though I have zero interest in roleplaying any form of sex in RPGs.      There have been many attemps at fixing this deep sexlessness, and these attempts fall into two main categories, these categories are as follows A Seattle based polycule has released a book full of magical whats its like magical cock rings or contresceptive spells A man who is on the verge of getting a restraining order filed against him by every woman in a 300 mile radius releases a book about all the ways you can circumvent consent and also writes a spell called ...

No Women Only Females: A musing on rpg world building and gender

    " Although the masculine form of appellation is typically used when listing the level titles of the various types of characters, these names can easily be changed to the feminine if desired. This is fantasy - what's in a name? In all but a few cases sex makes no difference to ability!" - Gary Gygax, AD&D Players Handbook.      Within the standard realm of elfgames there is a pattern: there is gender. This is not a particularly insightful observation, there is gender in the real world so it makes sense that it shows up in fantasy. Talking about gender in RPGs isn't even new. However, there is one aspect that has always irked me somewhat, the way world-building is often carried out it creates a situation where only men exist. Sure a character can be female but at the end of the day, she is a man.      What I mean by this of course is that the tradition of medieval fantasy roleplaying there has been a current of a more of a quasi-feminist rei...

Partial Armor for Old School Essentials

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  A NEWER BETTER VERSION CAN BE FOUND HERE Link to PDF Here Amendment: When a piece of armor is magical that piece grants +16 Armor Points per standard unitary armor bonus. For example, if a plate helmet is from a +1 magical armor set it would have 96 Armor Points, 16 more than a nonmagical helmet.

A Musing on Complexity

Complexity in games is in my opinion sort of a meaningless thing to say. Obviously one can ascertain what general thing you are getting at but unfortunately for us saying a game is complex leaves out a lot of the complexities. I put forth a probably not new framework of understanding games called the Dual Complexities, they are as follows. Repeated Complexity Momentary Complexity      Repeated complexities are things in a game that you are expected to do multiple times and often times but not always you are expected to do so in the middle of play. This would be something like shooting a gun and seeing how much damage it deals in a game such as shadowrun 5e or attempting to grapple someone in 3e D&D.  This type of complexity often comes about in procedures of play, or in situations where there are many different factors to take into account. Momentary complexities are individual moments that happen ocasionally and infrequently, oftentimes but not always they happe...

Yet Another Attempt at Making BX Fighters Less Boring

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Or YAAAMBXFLB for short it my method of making fighters for anything BX derived more interesting mechanically.  I lied this isn't actually about making fighters less boring. The trick to fixing fighters is to not give a shit about Making BX Fighters Less Boring but instead differentiating weapons more beyond mere damage dice. Here is an expanded quality list for BX weapons. PDF Version This blogpost was inspired by the wonderful 5e D&D third party product Beyond Damage Dice by James Haeck, Wolfgang Baur, and Scott Gable.

The Alchemist's Fetish

 A small golden fetish in the shape of a raven. Any gold that makes contact with the crow is turned to lead. Upon touching the fetish for the first time Save Vs Paralysis / Petrification or be cursed. If you are cursed all you touch turns to lead. The save is repeated every turn a character has the fetish in their possession.

An unfinished script for a video review of wanderhome

  This was written months ago in a single day it is unfinished and messy and needed to be revised but it was such a release of emotion that I left me satisfied emotionally but not intellectually. I haven't worked on it in a long while so have fun reading this unfinished script. Introduction It is early May 2022, the State of Texas has passed a law classifying parents who let their transgender children transition as child abusers, and requiring the forceful outing of all transgender children to their parents. Soon a game bundle to raise money for transgender advocacy groups in texas is put together on itch. After supporting the bundle I looked through it to see what was included and saw wanderhome. A game I had been recommended in the past but have never picked up. Wanderhome is a game published by Possum Creek Games in April of 2021. It was written by Jay Dragon, illustrated by Letty Wilson, and Sylvia Bi, and layout out by Ruby Lavin. Editing was done by Ruby Lavin, Luke Jordan, a...