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oops accidentally spent an entire work day's worth of time on remaking the map of the first floor of the glory hole dwarven mine.

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 this is still wip and needs more detailing but it's good enough for the game I am running in like 11 and a half hours.

Glory Hole Delvers

I have been running the 1981 Judge’s Guild published module Glory Hole Dwarven Mine for some friends using DCC, it’s a perfectly fine module that became a running gag in the group due to the name and so we had to run it eventually. The Characters Bobos the Fool, a former jester turned sorceress, hopeful to return to jestering. Dungifer Scoobs, former gongfarmer turned High Priest of Ildavir Grillbar Lungskin, a goblin nobleman Radcliff Four Fingers, the thief with 10 fingers. Session 1 Day 1      It is a beautiful spring morning in Punjar: City of the Invincible Overlord. The team had heard tell of rumors surrounding the profitable glory hole dwarven mine and hope to strike it rich. There are two groups they know of, a party of adventurers hired by Shantra of Alantia, and a group of disgruntled former non dwarven miners that were all fired at once.      First they went to the She-Devil tavern on royal street, the tavern run by Shantra. Brief conversations a...

Possible Tables For Rolling 2 Dice

  The d66 is a table that requires 2d6 and can create 36 distinct outcomes. Here is a list of the different ways to make a bunch of different tables for various amounts using only two of the standard 7 dice or less. If it can be replicated with multiple sets of dice the two most similar dice will be used. 004 (1d4) 006 (1d6) 008 (1d8) 010 (1d10) 012 (1d12) 016 (1d4 and 1d4) 020 (1d20) 024 (1d4 and 1d6) 032 (1d4 and 1d8) 036 (1d6 and 1d6) 040 (1d4 and 1d10) 048 (1d6 and 1d8) 060 (1d6 and 1d10) 064 (1d8 and 1d8) 072 (1d6 and 1d12) 080 (1d8 and 1d10) 096 (1d8 and 1d10) 100 (1d10 and 1d10) 120 (1d10 and 1d12) 144 (1d12 and 1d12) 160 (1d8 and 1d20) 200 (1d10 and 1d20) 240 (1d12 and 1d20) 400 (1d20 and 1d20)     Below is the list of tables created with 2 of the dcc dice chain or less. 003 (1d3) 004 (1d4) 005 (1d5) 006 (1d6) 007 (1d7) 008 (1d8) 009 (1d3 and 1d3) 010 (1d10) 012 (1d12) 014 (1d14) 015 (1d3 and 1d5) 016 (1d16) 018 (1d3 and 1d6) 020 (1d20) 021 (1d3 and 1d7) 024 (1d24...

Modern Occupations for DCC

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 I love magic masquerade style fantasy. As such I made this in case I ever want to run such a game in DCC. However this is totally inapplicable for games where the sent to another dimension or the like, this will result in immediate death of anyone involved in the game.     A pdf for download can be found here  

Advanced Weaponry Rules for DCC

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Rules to differentiate and expand the core weapons found in DCC along with new weapons including matchlock firearms. A PDF for at home printing is provided here

Expanded Breath Weapons for DCC Dragons

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The dragon generation system for DCC is one of the coolest features of the game if you ask me. However the breath weapons are cool but they are all fairly vanilla. If you wish for a more "gonzo" set of breath weapons to use I have an expanded list that hopes to help.   A PDF to at home printing can be found here
you cannot have a meaningful hexcrawl ... if strict attention is not paid to the weather and seasons Hex crawls are games where time is currency. You spend a single day moving a distance, consuming resources as needed. The next day you do the same, and this repeats until you decide to stop for whatever reason. As one crawls through the hexes they can find interesting locations, and stumbles upon random encounters. What people rarely factor into hex crawling is how weather can change the situation. If you encounter 2d20 bandits in the woods in the middle of a snow storm it can radically change their goals. My prepping procedures for hexcrawls Create a hex map composed of 1 mile hexes. Create a greater hex layer over the top that is composed of 6 mile hexes. For each greater 6 mile hex pregenerate a year's worth of weather Write down all the weather in a big fucking almanac and reference it as need be for the rest of the campaign. If you run out of weather, do it all again. ...

The Plannar Inheritor

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 I have created a new Class for the DCC RPG that is focused on bringing a higher weirdness version of teiflings and assimar from planescape and the like into DCC. This is entirely unplaytested and unedited. Have fun.  Link to a PDF for at home printing

Slot Based Encumbrace for Mothership

I have been interested in playing a more survival horror themed game recently. The sort of game where a character has to survive one really bad week instead of one super bad night. A core part of this sort of game that will take place over a timeframe like that is resource tracking. Here are my simple rules for A slot based encumbrance system for mothership. Androids & Scientists start with 20 maximum Slots. Marines & Teamsters Start with 30 maximum slots. If you do not have a rucksack, satchel or other type of storage your maximum Slots is reduced to 5 for the purposes of carrying. You may still wear more than 5 Slots worth of wear. You have two Slots designated as your Hand Slots. Items in your Hand Slots are instantly usable in combat. You have two slots designated as Quick Access Slots. Items in your Quick Access Slots require a successful Speed Check to use that round of combat. The rest of the slots are Storage Slots. Items in Storage Slots need an entire Round to be u...

A sneak peak

Orange Gunkling Small (6") colonial slimes that hunt in packs. These orange blobules are warm to the touch and will try to attach themselves to passing by creatures and wiggle rhythmically. Game Statistics Armor Class: 6 [13] No. Appearing: 2d12 Hit Die: 1/2-1 Saves: D 14 W 15 P 16 B 17 S 18 Move: 75' (20') Morale: 12 Attacks: 1 x Cook Treaure Type: P Damage: 1/2 hp rounded down Alignment: Lawful THAC0: 19 [0] XP Awarded: 7 Cook: Uses only in groups. Save vs Breath Attack or be covered in gunklings. When covered the gunklings will shake in tune with each other and use the friction to cook the victim alive. The victim suffers damage each round equal to half the number of gunklings attached (rounded down). Immunity: Unharmed by all fiery damage. Cling: Can Move across walls and ceilings. Removing from surface requires a STR check. Seep: Can squeeze through small holes and cracks. Harvestable Materials If frozen th...

Sex in Fantastic Medieval Roleplaying Games

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     The worlds of d&d and other such derivatives are deeply sexless. This is of course not saying that sex cannot happen, it does in many tables and I am sure they have a great deal of fun pretending to have penises and vaginas getting wet and or hard in the many wonderful ways that can happen. However, there is regardless a lack of sex, to me many of the worlds do not feel lived in if sex is not somehow part of it, even though I have zero interest in roleplaying any form of sex in RPGs.      There have been many attemps at fixing this deep sexlessness, and these attempts fall into two main categories, these categories are as follows A Seattle based polycule has released a book full of magical whats its like magical cock rings or contresceptive spells A man who is on the verge of getting a restraining order filed against him by every woman in a 300 mile radius releases a book about all the ways you can circumvent consent and also writes a spell called ...

No Women Only Females: A musing on rpg world building and gender

    " Although the masculine form of appellation is typically used when listing the level titles of the various types of characters, these names can easily be changed to the feminine if desired. This is fantasy - what's in a name? In all but a few cases sex makes no difference to ability!" - Gary Gygax, AD&D Players Handbook.      Within the standard realm of elfgames there is a pattern: there is gender. This is not a particularly insightful observation, there is gender in the real world so it makes sense that it shows up in fantasy. Talking about gender in RPGs isn't even new. However, there is one aspect that has always irked me somewhat, the way world-building is often carried out it creates a situation where only men exist. Sure a character can be female but at the end of the day, she is a man.      What I mean by this of course is that the tradition of medieval fantasy roleplaying there has been a current of a more of a quasi-feminist rei...